﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#include "GcmpActionBase.h"
#include "IActionInputEventHandler.h"
#include "IPropertyPanelEventHandler.h"
#include "ElementCreationOptions.h"
#include "Vector3d.h"
#include "ElementId.h"
#include "OwnerPtr.h"
#include "StructureInstanceAnchorType.h"
#include "UniIdentity.h"

namespace gcmp
{
    class Vector3d;
    class IInstance;
    struct StructureColumnInput;
    class IDocument;
    class IModelView;
    class IActionInputDialog;

    class ActionDrawStructureVerticalColumn : public gcmp::GcmpActionBase, gcmp::IActionInputEventHandler, gcmp::IPropertyPanelEventHandler
    {
    public:
        enum EnInstanceDirectionStatus
        {
            IDS_Not_Started = 0,
            IDS_Getting_PlacePoint = 1,
            IDS_Getting_DirectionPoint = 2,
        };

    public:
        ActionDrawStructureVerticalColumn(const gcmp::UniIdentity &category, Int32 categorySecondKey, ElementId familyId, ElementId instanceTypeId);
        virtual ~ActionDrawStructureVerticalColumn();


        // 继承自IAction的虚函数
    public:
        virtual void InitAction(gcmp::IUiView* pCurrentView) override;
        virtual void OnChildActionFinished(gcmp::IUiView* pCurrentView, const gcmp::ActionOutput& childActionReturnParam) override;

        virtual bool OnViewSwitched(gcmp::IUiView* pUIView) override;
        virtual bool PreviewViewSwitched() override { return true; }

        // 继承自IActionInputEventHandler函数
    public:
        virtual void On(gcmp::IActionInputEventArgs* pArgs) override;
        // 继承自IPropertyPanelEventHandler函数
    public:
        virtual void On(gcmp::IPropertyPanelEventArgs* pArgs) override;

    private:
        void PreviewByPlacePoint(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& pos, const gcmp::Vector3d& mousePt);
        void PreviewByPlacePointWithDirection(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& pos, const gcmp::Vector3d& mousePt);
        void GettingInstancePlacePoint();
        void GettingDirectionPoint();
        void UpdateValueInputPane();

        gcmp::OwnerPtr<gcmp::StructureColumnInput> GetInstanceInput();

        gcmp::ElementId CreateInstance(const gcmp::Vector3d& point, double rotateAngle, bool isVisible,
            bool canBeShared, gcmp::ElementCreationOptions createOption = gcmp::ElementCreationOptions::Normal);

    private:
        //ACtion状态相关
        bool m_isUserCancelled;
        bool m_bActionStarted;

        //随着鼠标位置而旋转
        EnInstanceDirectionStatus m_InstanceDirectionStatus;
        bool m_bIsRotated;
        gcmp::Vector3d m_directionPt;

        // 已经Picked到的点集, 按照Pick顺序存储
        std::vector<gcmp::Vector3d> m_pickedPoints;
        //锚点
        gcmp::Vector3d m_placePt;

        //柱相关数据
        gcmp::UniIdentity m_category;
        Int32 m_categorySecondKey;
        ElementId m_familyId;
        ElementId m_instanceTypeId;
        gcmp::IDocument* m_pDoc;
        gcmp::IModelView* m_pCurrentView;
        gcmp::InstanceAnchorPointType m_anchorType;

        // 新参数对话框
        gcmp::OwnerPtr<gcmp::IActionInputDialog>   m_pInputDialog;   // 一般输入框
    };
}